
SCENE 01 / VOLUMETRIC CAPTURE
Volumetric Capture
3D video recording for immersive experiences.
Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.
Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.
Capabilities
Volumetric Services
Capture real performances as viewable 3D video from any angle.
01
Capture Systems
- Multi-camera arrays
- Depth sensors
- Synchronized capture
- High-resolution
- Full 360° coverage
Complete Volume
02
Performance
- Actor capture
- Full body motion
- Facial detail
- Costume capture
- Multi-person scenes
Human Performance
03
Processing
- 3D reconstruction
- Mesh generation
- Texture mapping
- Format conversion
- Quality optimization
Full Pipeline
04
Applications
- VR experiences
- AR content
- Holographic displays
- Game cinematics
- Interactive media
Immersive Content
True 3D Video
Capabilities
Our Process
Pre-Production
Planning capture needs, wardrobe considerations, and tech setup.
Capture Session
Recording performances in the volumetric stage with synchronized cameras.
Processing
Converting raw capture data into 3D video assets through reconstruction.
Delivery
Optimizing and delivering volumetric content in needed formats.
On Location
Volumetric capture records performers as three-dimensional assets — an emerging capability in Austria supported by Vienna's media-technology base and growing virtual-production sector.
Here is the breakdown. We set up volumetric capture for projects in Austria — the recording of a performer or object as a fully three-dimensional digital asset that can be viewed from any angle and placed into VR, AR, game and virtual-production environments.
Here is how this works in practice. Volumetric capture uses an array of synchronised cameras surrounding the subject, processing the footage into a moving 3D model rather than a flat image. It is a tech, pipeline-heavy discipline: the capture stage, camera synchronisation, processing and the tuning of assets for a target sites all have to work together.
Our teams set up the capture volume, the tech crew and the post pipeline, drawing on Austria's media-technology resources and the studio base around Vienna.
Here is the short of it. Volumetric capture sits at the top edge of Austrian production. The country is well placed to support it. Vienna has a strong media-technology base. This includes the resources around Red Bull Media House and the city's growing virtual-production and VFX sector, and crews trained at the Filmakademie Wien increasingly work across real-time and immersive formats. Volumetric assets feed naturally into the LED-volume and virtual-production work emerging in Vienna's studios, letting captured performances be reused across VR, AR and game projects.
Here is the breakdown. Studio-based capture sits apart from the location and heritage constraints of live-action shooting. The work qualifies under the 30% ÖFI+ rebates. The FISA+ federal scheme, with regional funds such as Filmfonds Wien supporting media-technology production in Vienna. Crews work under the Austrian Kollektivvertrag collective agreements. Our team advises on structuring a volumetric project so the capture pipeline and the funding align.
FAQ
Frequently Asked Questions
What is volumetric capture?
Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.
How is it different from motion capture?
Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.
What are common applications?
Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.
What are the wardrobe considerations?
Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.
What formats can you deliver?
We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.
Where are volumetric stages in Austria?
Austria has access to volumetric capture facilities through partnerships with European studios. We set up stage access, tech crews, and all aspects of volumetric production.
Related Services
Productions in Austria that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.
On Set
Need Volumetric Capture?
Tell us about your immersive project and we'll capture it in 3D.